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Montstr. Your office. Your team. Monsters.

A game based on your workplace. Your colleagues become playable characters, and zombies storm the office.

Order your office
demo office
Play in the browserkeyboard + mouse and/or gamepad

How it works

  1. Plan

    A photo of the evacuation plan, a floor drawing or a hand sketch, plus 3–5 places people know the office by.

    EVACUATION PLANyou are here
    the demo office plan
  2. Characters

    A name or nickname, a look and 1–2 signature details for each. Only those who are up for it get in.

    Mary: slim, red hair, glasses, never seen without her yellow scarf

  3. Preview

    A top view of the office and the whole cast in a row. Once you approve, we build the game.

    The demo office in the game, straight from above with the lawn at the top, like the evacuation plan: the open-plan floor with desks on the right, two offices and a meeting room with a long table on the left, the entrance corridor at the bottom right.
    the same office, in the game
  4. Game

    A link that opens in the browser. Builds for Windows, macOS and Linux on request.

    The Deadline run in full swing: the clock says 09:24, KPI 678,000, one heart left. The hero is surrounded by zombie coworkers, a "Too slow!" shout pops above him, a zombie asks for a report; knocked-down zombies, spiders, confetti and a coffee puddle on the floor.
    a couple of minutes later

From a description to a character

From a short description we build avatars for the cast — out of the same blocks as the rest of the office.

Three classes that set how a character plays: agile, balanced and powerful. You decide who gets which. Or we take a guess.

The five characters of the demo order in a row: Cotton in a green striped sweater, tall Rainy in a red checked shirt, bearded Pom-Pom in an orange jacket, Nika in a teal blouse and huge Igvas in a black coat.
characters built from the demo order descriptions

Everything is fair game

You survive using whatever is at hand. And the surroundings.

Censorship

Two settings, three levels each. The order sets how spicy it gets; in the game it can only go milder. Pick what suits your company — we can also add your favorite expressions.

Blood

  • Office

    default

    Paper, sticky notes and confetti fly. Heads stay on.

  • Zombie

    on request

    Green blood for the zombies, paper for the players.

  • Adult

    if you wish

    Red blood; heads don't always stay on.


Captions

  • Mild

    on request

    Nothing rude.

    Too slow!Not so fast!
  • Normal

    default

    Office humor, no swearing.

    Return to sender!Per my last email!
  • Strong

    if you want it and you're 18+

    With swearing. Bleeped out here.

    Nice try, !Back the off!

You can also switch captions off and do the commentary yourself. The demo on this site has no blood and no swearing.

Game modes

Deadline

A four-minute run. You start empty-handed: weapons are found around the level, and they break. The goal is to survive — efficiently and spectacularly.

We'll adapt the mode's name and texts to your line of work: IT, construction, accounting and so on.

The end-of-run screen of the Deadline mode, in Russian: the clock reads 08:30, a red “Overdue” stamp, a line about the report that never got filed, KPI 233,000, 10 communications completed, 11 of 15 still standing, “Cotton — team player”. Behind the text, the hero in a crowd of zombies and a spider by the entrance piled with boxes.
the run, summed up

In progress

  • Tutorial

    Writing the training manual.

  • Infection

    We're working on it.

  • Survival

    Endless waves.

What works

Montstr is in development. Today's list:

  • Physics fights
  • Office from a layout file
  • Characters from descriptions
  • Fire, water and electricity
  • Browser version: an order opens from a link
  • “Deadline” mode
  • Censorship levels set by the order
  • Builds for Windows, Linux and macOS
  • All sorts of means of self-defense
  • Up to 4 players on one screen
  • “Tutorial”, “Infection” and “Survival” modes
  • Recorded sound effects
  • The open-plan office from above after a fight: water-cooler puddles, scattered paper and knocked-down zombies.
    business as usual

Your own office

Send a plan and a few words about your colleagues. A build takes from half a day to three days, depending on how much of your office is one of a kind.

Order form